Foxbat & Phantom: Tactical Aerial Combat in the 1970's
Aviation / Flight · Modern Warfare

Foxbat & Phantom: Tactical Aerial Combat in the 1970's

"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters.

2 players120 minages 12medium difficulty
About the game

What is Foxbat & Phantom: Tactical Aerial Combat in the 1970's

"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters.

This game places two sides in a jet (era) dogfight. Each player starts with 3 planes, chosen from 14 different types available. One side are the 'Intruders'. the other 'Interceptors'. Each turn represents 30 seconds of real time. There are a variety of missions and you may use whichever aircraft you want, so that you can guage the different performance capabilities of each craft. This is an old-fashioned wargame and has been superceded by much more realistic (although also much more complicated) games, but if you like the theme and you want a quick, 'fun' wargame, this is ideal.

Specs

Game details

Players
2
Age
+12
Duration
120 min
Difficulty
Medium
Type
Board game
Year
1973
Mechanics
Dice Rolling · Grid Movement · Hexagon Grid
Categories
Aviation / Flight · Modern Warfare · Wargame
Designer
Jim Dunnigan
Publisher
SPI (Simulations Publications, Inc.)
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FAQ

Everything about Foxbat & Phantom: Tactical Aerial Combat in the 1970's

How many players is Foxbat & Phantom: Tactical Aerial Combat in the 1970's for?

Foxbat & Phantom: Tactical Aerial Combat in the 1970's plays with 2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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