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For King and Country: ASL module 5a
For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.
What is For King and Country: ASL module 5a
For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.
These scenarios have been updated to incorporate existing errata and some have been changed to try and make them better balanced scenarios. You can download the changes that were made when updating FKAC scenarios so that your already owned versions of these scenarios will be up to date!
Contents :
4 8x22 mounted Geomorphic mapboards (1, 7, 8 and 12) (1st edition)
Game details
- Players
- 2–6
- Age
- +12
- Duration
- 240 min
- Difficulty
- Expert
- Type
- Expansion
- Year
- 2003
- Mechanics
- Dice Rolling · Hexagon Grid · Simulation
- Categories
- Expansion for Base-game · Fighting · Wargame
- Designer
- Bob McNamara · Rick Troha
- Publisher
- Multi-Man Publishing
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Everything about For King and Country: ASL module 5a
How many players is For King and Country: ASL module 5a for?
For King and Country: ASL module 5a plays with 2–6 players.
How long does a game take?
A game takes about 240 minutes.
What age is it suitable for?
It is recommended from age 12.
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