For King and Country: ASL module 5a
Expansion for Base-game · Fighting

For King and Country: ASL module 5a

For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.

2–6 players240 minages 12expert difficulty
About the game

What is For King and Country: ASL module 5a

For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.

These scenarios have been updated to incorporate existing errata and some have been changed to try and make them better balanced scenarios. You can download the changes that were made when updating FKAC scenarios so that your already owned versions of these scenarios will be up to date!

Contents :

4 8x22 mounted Geomorphic mapboards (1, 7, 8 and 12) (1st edition)

Specs

Game details

Players
2–6
Age
+12
Duration
240 min
Difficulty
Expert
Type
Expansion
Year
2003
Mechanics
Dice Rolling · Hexagon Grid · Simulation
Categories
Expansion for Base-game · Fighting · Wargame
Designer
Bob McNamara · Rick Troha
Publisher
Multi-Man Publishing
Images

For King and Country: ASL module 5a gallery

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FAQ

Everything about For King and Country: ASL module 5a

How many players is For King and Country: ASL module 5a for?

For King and Country: ASL module 5a plays with 2–6 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 12.

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