Fire, Hack & Run
American Civil War · American Indian Wars

Fire, Hack & Run

"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniatu

2–8 players240 minages 12
About the game

What is Fire, Hack & Run

"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and realistic for use with 25mm or 30mm figures."

"Encounters between single opponents and small groups of armed soldiers are entirely different from large scale battles in more ways than just the obvious. The basic factors are really the same whether the combatants are French lancers clearing a wood of Russian Jagers, Fuzzy Wuzzies attacking British regulars in the Sudan, Roman legionnaires facing German barbarians in a forest, or even dwarves in combat with a troll in a cavern - all of these combatants share many of the same problems and difficulties."

"Contains 2 single sided card stock character sheets."

Specs

Game details

Players
2–8
Age
+12
Duration
240 min
Difficulty
Type
Board game
Year
1979
Mechanics
Dice Rolling · Events · Line of Sight
Categories
American Civil War · American Indian Wars · American Revolutionary War
Designer
Mike Gilbert (I)
Publisher
Fantasy Games Unlimited
Community data

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FAQ

Everything about Fire, Hack & Run

How many players is Fire, Hack & Run for?

Fire, Hack & Run plays with 2–8 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 12.

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