Fire and Steel: Skirmish Wargames Rules 1700 to 1900
Age of Reason · Dice

Fire and Steel: Skirmish Wargames Rules 1700 to 1900

Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics.

2–8 players120 minages 12medium difficulty
About the game

What is Fire and Steel: Skirmish Wargames Rules 1700 to 1900

Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics.

Extract from the Design Philosophy section of the rules:

These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and remembered. With this in mind we have adopted a number of basic standards throughout. All die rolls are made on a single d6 (with high numbers indicating a favorable result), modifiers are kept to a minimum, and realism is achieved using scenarios rather than "point value" forces. It is our belief that the man is more important than the weapon he uses, consequently you will not find endless tables of technical data on various rifles etc., only generic weapon types. It is the way the weapon is used, and the quality of the soldiery using it, that affects the outcome of the situation.

Specs

Game details

Players
2–8
Age
+12
Duration
120 min
Difficulty
Medium
Type
Board game
Year
1996
Mechanics
Chit-Pull System · Dice Rolling
Categories
Age of Reason · Dice · Miniatures
Designer
Mark Evans (I) · Dave Wilson
Publisher
Wargames Research Group
Images

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FAQ

Everything about Fire and Steel: Skirmish Wargames Rules 1700 to 1900

How many players is Fire and Steel: Skirmish Wargames Rules 1700 to 1900 for?

Fire and Steel: Skirmish Wargames Rules 1700 to 1900 plays with 2–8 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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