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Doomtown: Whispers of War
"Guidance comes in many forms," whispered Eagle Woman. "The raven touches the sun, flies far, and sees all. Nothing like the whispers of war to bring allies together." Whispers follow E.B. Farnum in Deadwood as he re
What is Doomtown: Whispers of War
"Guidance comes in many forms," whispered Eagle Woman. "The raven touches the sun, flies far, and sees all. Nothing like the whispers of war to bring allies together." Whispers follow E.B. Farnum in Deadwood as he returns from a meeting with the territorial governor. Deep in the mines, the Deadwood Miner's Alliance plot to take back what they see as theirs. Feet walk the corridors of the Bai Long Tea Shop as Hao Te Zui trains his followers. In the Badlands, whispers guide Marshal Bass Reeves toward a fateful showdown with Bill Hickock. Through Worm Canyon, acolytes feverishly chant as Ursula, the Worm Queen, leads a bloody sacrifice.
This new expansion introduces a second dual faction dude, as well as an updated Law Dogs Fort 51 and new iterations of several returning cards as voted upon by our own players, including Inner Struggle and Doris Powell. Also included is a brand new Solo scenario!
This expansion for the Doomtown Expandable Card Game includes 240 cards (4 copies each of 60 unique cards).
—description from the publisher
Game details
- Players
- 1–4
- Age
- +12
- Duration
- 60 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2025
- Mechanics
- Area Majority / Influence · Betting and Bluffing · Hand Management
- Categories
- Expansion for Base-game · American West · Card Game
- Designer
- Dave Williams (II)
- Publisher
- Pine Box Entertainment
Doomtown: Whispers of War on Meeplay
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How many players is Doomtown: Whispers of War for?
Doomtown: Whispers of War plays with 1–4 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
It is recommended from age 12.


