Die Kriegskunst: Wargaming the Seven Years War
Age of Reason · Book

Die Kriegskunst: Wargaming the Seven Years War

Die Kriegskunst is a Seven Years War miniatures wargaming rules set based on the General de Brigade system. From the designer's website:

2–8 players—ages 12heavy difficulty
About the game

What is Die Kriegskunst: Wargaming the Seven Years War

Die Kriegskunst is a Seven Years War miniatures wargaming rules set based on the General de Brigade system. From the designer's website:

One of the biggest differences is the figure scale (1=40 rather than 1=20). Then there's the way you move your units around. In GdeB the orders system means that you can't always do what you'd like and when you would like it. In Die Kriegskunst this is even more apparent, as we've made it a little harder to change orders. We've also introduced a new type - the "Approach" order - used to recreate those great Frederickean flank marches. Is "Frederickean a word? Well, it is now! Even more restricting is the way units manoeuvre. there are no columns (well, only in really limited situations like storming breaches), and in the age of linear warfare, moving a brigade from column of march into line was a complicated business.

We think we've found a way to simulate this fairly simply, but even so you really have to figure out where your troops are going and where they'll deploy well in advance. For example, a battalion in column of march (one stand behind the other) has to wheel to the right, then halt. the next turn it moves all the stands through 90 degrees, so that they no face the enemy - thereby forming a line. Now, if you imagine doing this for a whole brigade, then for a division-sized force with one or more brigades forming a second line, and you've got some idea of how tricky the whole thing is. Of course, you can start your games in line, facing the enemy and raring to go, but we needed to produce a system to get the guys there in the first place!

Other differences include modifications to the firing mechanics, a new system for firing at chargers (charging cavalry into formed infantry is rarely a smart move), and a downgrading of skirmishers. While these may sound like little more than little tweaks, they actually represent a lot of work and experimentation - trying to keep the basics of the existing system while adapting it to reflect the linear tactics of the period.

Specs

Game details

Players
2–8
Age
+12
Duration
—
Difficulty
Heavy
Type
Board game
Year
2008
Mechanics
Dice Rolling · Measurement Movement · Simulation
Categories
Age of Reason · Book · Miniatures
Designer
David Brown (I) · Angus Konstam · Dougie Trail
Publisher
Partizan Press
Images

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FAQ

Everything about Die Kriegskunst: Wargaming the Seven Years War

How many players is Die Kriegskunst: Wargaming the Seven Years War for?

Die Kriegskunst: Wargaming the Seven Years War plays with 2–8 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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