DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour
Chaotic magic seeks to consume our world. Work together as Justice League Dark to take down Hecate, The Upside Down Man, and a gauntlet of magical threats. Seal away cards and Transform others into more powerful forms while thwarting numerous Crisis-level events!
What is DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour
Chaotic magic seeks to consume our world. Work together as Justice League Dark to take down Hecate, The Upside Down Man, and a gauntlet of magical threats. Seal away cards and Transform others into more powerful forms while thwarting numerous Crisis-level events!
New Crisis main deck cards now fill their own Crisis Line-Up!
8 New Characters face off against 10 New Nemesis Cards and 10 New Crisis Cards.
An additional 8 Cursed Weakness cards provide new hindrances.
Game details
- Players
- 1–4
- Age
- +15
- Duration
- 120 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2027
- Mechanics
- Cooperative Game · Deck, Bag, and Pool Building
- Categories
- Expansion for Base-game · Card Game · Comic Book / Strip
- Designer
- Nathaniel Yamaguchi
- Publisher
- Cryptozoic Entertainment
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How many players is DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour for?
DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour plays with 1–4 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 15.


