Custer's Luck
American Indian Wars · American West

Custer's Luck

Four scenarios re-create the U.S. Army’s ill-fated 1876 campaign against the Sioux and their allies. One to three players (all scenarios play solitaire) direct the various army commands: Crook’s, Terry’s/Gibbon’s and, of course Custer’s. The Indians move on the results of a double-dice roll against a wander table.

1–3 players180 minages 12medium difficulty
About the game

What is Custer's Luck

Four scenarios re-create the U.S. Army’s ill-fated 1876 campaign against the Sioux and their allies. One to three players (all scenarios play solitaire) direct the various army commands: Crook’s, Terry’s/Gibbon’s and, of course Custer’s. The Indians move on the results of a double-dice roll against a wander table.

There are rules for scouting, surprise attacks, mule and wagon supply-trains and the river-boat “Far West”.

Published in The Wargamer Magazine issue 45.

Specs

Game details

Players
1–3
Age
+12
Duration
180 min
Difficulty
Medium
Type
Board game
Year
1985
Mechanics
Dice Rolling · Hexagon Grid · Simulation
Categories
American Indian Wars · American West · Fighting
Designer
Wayne C. Close
Publisher
3W (World Wide Wargames)
Images

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FAQ

Everything about Custer's Luck

How many players is Custer's Luck for?

Custer's Luck plays with 1–3 players.

How long does a game take?

A game takes about 180 minutes.

What age is it suitable for?

It is recommended from age 12.

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