Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
Book · Miniatures

Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995

Challenger II: Ultra Modern (miniature) wargames rules

2 players120 minages 12expert difficulty
About the game

What is Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995

Challenger II: Ultra Modern (miniature) wargames rules

For battle group level games 1950-1995

These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade.

The sequence of play is designed to give a fully integrated move and fire system between the players and highlights the advantages and disadvantages of Anti-Tank Guided Weapons. The system is akin to many boardgames and once learned flows as quickly as any alternate move system.

Specs

Game details

Players
2
Age
+12
Duration
120 min
Difficulty
Expert
Type
Board game
Year
1988
Mechanics
Dice Rolling · Paper-and-Pencil
Categories
Book · Miniatures · Modern Warfare
Designer
Bruce Rea Taylor
Publisher
Tabletop Games
Images

Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 gallery

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FAQ

Everything about Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995

How many players is Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 for?

Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 plays with 2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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