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Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
Challenger II: Ultra Modern (miniature) wargames rules
What is Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
Challenger II: Ultra Modern (miniature) wargames rules
For battle group level games 1950-1995
These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade.
The sequence of play is designed to give a fully integrated move and fire system between the players and highlights the advantages and disadvantages of Anti-Tank Guided Weapons. The system is akin to many boardgames and once learned flows as quickly as any alternate move system.
Game details
- Players
- 2
- Age
- +12
- Duration
- 120 min
- Difficulty
- Expert
- Type
- Board game
- Year
- 1988
- Mechanics
- Dice Rolling · Paper-and-Pencil
- Categories
- Book · Miniatures · Modern Warfare
- Designer
- Bruce Rea Taylor
- Publisher
- Tabletop Games
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How many players is Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 for?
Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 plays with 2 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 12.
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