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Can't Stop
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
What is Can't Stop
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Game details
- Players
- 2–4
- Age
- +9
- Duration
- 30 min
- Difficulty
- Light
- Type
- Board game
- Year
- 1980
- Mechanics
- Dice Rolling · Push Your Luck · Race
- Categories
- Dice · Racing · Number
- Designer
- Sid Sackson
- Publisher
- Playte · Maldito Games · Asmodee · Oya
Can't Stop gallery
Can't Stop on Meeplay
See what the Meeplay community plays and thinks about Can't Stop, and add your own plays to the record.

What the community says about Can't Stop
Buen producto. Un tienta la suerte rápido y poco más. No requiere de mucha estrategia. Solo el saber cuando parar.
Es un juego de dados en el que el objetivo es avanzar sobre un track en función de la puntuación obtenido y ser el primero en llegar al final. Se tiran cuatro dados y se emparejan dos a dos para obtener puntuaciones, que se aplican a tracks que van de dos a doce. En tu turno puedes tirar todas las veces que quieras, pero en el momento que no puedas avanzar acaba tu turno y pierdes el avance conseguido.
Versión PlayTe
Un tiradados superchorra pero que no me importa echarle las partidas que sean cuando sea.
Juego rápido y sencillo. Todo un clásico que ha envejecido muy bien. La edición portátil L-Board, es muy práctica. Además, de ser muy bonita. Para jugar con casi cualquier grupo de juego. Eso sí, es casi todo azar.
2-4 J. (3 mejor). El título del juego es fiel a su esencia. Parece que vas a poder avanzar siempre hasta que, oh no, te pegas un resbalón. Es sencillo y divertido.
PnP
P&P
Everything about Can't Stop
How many players is Can't Stop for?
Can't Stop plays with 2–4 players.
How long does a game take?
A game takes about 30 minutes.
What age is it suitable for?
It is recommended from age 9.
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