/pic319986.jpg)
American Civil War · Civil War
Burnside Takes Command
One of the Great Campaigns of the American Civil War series modules.
2 players120 minheavy difficulty
About the game
What is Burnside Takes Command
One of the Great Campaigns of the American Civil War series modules.
This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes Command.
This module is found in The Skirmisher #2.
Specs
Game details
- Players
- 2
- Age
- —
- Duration
- 120 min
- Difficulty
- Heavy
- Type
- Board game
- Year
- 2003
- Mechanics
- Dice Rolling · Grid Movement · Hexagon Grid
- Categories
- American Civil War · Civil War · Expansion for Base-game
- Designer
- Ed Beach
- Publisher
- Multi-Man Publishing
Community data
Burnside Takes Command on Meeplay
See what the Meeplay community plays and thinks about Burnside Takes Command, and add your own plays to the record.
0Plays logged
0Own it in their collection
—Average rating

Discover more
Games similar to Burnside Takes Command
Principles of War: 19th Century – Army Lists for Africa, India, Asia, the Far East, the Americas and post World War OneAmerican Civil War
Battle Cry: Jackson Campaign Special SupplementExpansion for Base-game
Grant Takes CommandAmerican Civil War
The Civil War 1861-1865American Civil War
Border StatesAbstract Strategy
Fort Sumter: The Secession Crisis, 1860-61American Civil WarFAQ
Everything about Burnside Takes Command
How many players is Burnside Takes Command for?
Burnside Takes Command plays with 2 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
Check the box for the recommended age.


