Burnside Takes Command
American Civil War · Civil War

Burnside Takes Command

One of the Great Campaigns of the American Civil War series modules.

2 players120 minheavy difficulty
About the game

What is Burnside Takes Command

One of the Great Campaigns of the American Civil War series modules.

This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes Command.

This module is found in The Skirmisher #2.

Specs

Game details

Players
2
Age
Duration
120 min
Difficulty
Heavy
Type
Board game
Year
2003
Mechanics
Dice Rolling · Grid Movement · Hexagon Grid
Categories
American Civil War · Civil War · Expansion for Base-game
Designer
Ed Beach
Publisher
Multi-Man Publishing
Community data

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FAQ

Everything about Burnside Takes Command

How many players is Burnside Takes Command for?

Burnside Takes Command plays with 2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

Check the box for the recommended age.

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