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Boocoo Fire Mission
Boocoo Fire Mission is the result of 3 years of research and playtesting, drawing from first-hand accounts of the war to create a wargame seasoned with plenty of historical flavor. A simple and effective hidden movement system allows players to really sweat as they try to work out if it's safe to cross that open field in front of them. Plans don't usually survive contact with the enemy, and a number of mishap tables help to create a narrative experience that goes beyond your average "move and shoot" wargame.
What is Boocoo Fire Mission
Boocoo Fire Mission is the result of 3 years of research and playtesting, drawing from first-hand accounts of the war to create a wargame seasoned with plenty of historical flavor. A simple and effective hidden movement system allows players to really sweat as they try to work out if it's safe to cross that open field in front of them. Plans don't usually survive contact with the enemy, and a number of mishap tables help to create a narrative experience that goes beyond your average "move and shoot" wargame.
Boocoo Fire Mission is aimed at 6mm or 15mm miniatures, and can be played on a 4' x 4' or 6' x 4' table.
This game is company scaled, and the smallest maneuver unit is the squad, with players generally controlling 2 - 4 platoons, each with a number of squads and an HQ. Players will direct their forces on the ground, as well as coordinating support such as air strikes, artillery, and taking advantage of special assets such as VC spider holes or booby traps, or the NVA's stubborn resistance and uncanny ability to recover casualties, preventing US a body count...
Rules are provided for infantry, from the lowest quality ARVN troops, to the most elite ANZAC SAS and US Recon squads, and their various weapon attachments such as RPGs, LMGs, Recoilless rifles, and mortars, as well as helicopters such as the UH-1, AH-1 Cobra, OH-6 Loach and CH-47 Chinook. Vehicles such as the M113, M48 Patton, M551 Sheridan, various marine "amtracs", the M42 Duster, and M50 Ontos are also covered.
Game details
- Players
- 2
- Age
- +12
- Duration
- 240 min
- Difficulty
- —
- Type
- Board game
- Year
- 2022
- Mechanics
- Action Points · Dice Rolling · Measurement Movement
- Categories
- Book · Dice · Miniatures
- Designer
- Tom Jensen
- Publisher
- Ostfront Publishing
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Everything about Boocoo Fire Mission
How many players is Boocoo Fire Mission for?
Boocoo Fire Mission plays with 2 players.
How long does a game take?
A game takes about 240 minutes.
What age is it suitable for?
It is recommended from age 12.
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