Best Allies: Rules for Gaming 18th Century Battles
Age of Reason · American Indian Wars

Best Allies: Rules for Gaming 18th Century Battles

The 18th century in Europe saw a massive development in weapons and tactics. The musket was refined into a flintlock, smoothbore with a socket bayonet. Although accuracy was low, which limited effective fire to very short ranges, volume of fire improved considerably and units were capable of firing three and sometimes four rounds a minute. The infantryman was now capable of combining the roles of musketeer and pikeman in one. And to maximise firepower, formations became wider. The aim was to move a formation to within range of the enemy and then overwhelm them with firepower. Only rarely was a bayonet charge needed.

2–6 players240 minages 12
About the game

What is Best Allies: Rules for Gaming 18th Century Battles

The 18th century in Europe saw a massive development in weapons and tactics. The musket was refined into a flintlock, smoothbore with a socket bayonet. Although accuracy was low, which limited effective fire to very short ranges, volume of fire improved considerably and units were capable of firing three and sometimes four rounds a minute. The infantryman was now capable of combining the roles of musketeer and pikeman in one. And to maximise firepower, formations became wider. The aim was to move a formation to within range of the enemy and then overwhelm them with firepower. Only rarely was a bayonet charge needed.

—description from the rulebook

Units of 3 bases represent an infantry battalion or cavalry squadron. Suggested basing sizes are given for 6, 15, and 25/28mm figures.

Players take turns activating one brigade at a time. Each brigade commander is rated as Poor, Average, or Excellent, which allows the commander to activate 1-3 groups of brigade units. After all brigades have activated, combat occurs.

Specs

Game details

Players
2–6
Age
+12
Duration
240 min
Difficulty
—
Type
Board game
Year
2016
Mechanics
Dice Rolling · Measurement Movement · Simulation
Categories
Age of Reason · American Indian Wars · American Revolutionary War
Designer
Justin G. Taylor · John Holroyd
Publisher
Veni Vidi Vici
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FAQ

Everything about Best Allies: Rules for Gaming 18th Century Battles

How many players is Best Allies: Rules for Gaming 18th Century Battles for?

Best Allies: Rules for Gaming 18th Century Battles plays with 2–6 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 12.

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