/pic5179228.jpg)
Best Allies: Rules for Gaming 18th Century Battles
The 18th century in Europe saw a massive development in weapons and tactics. The musket was refined into a flintlock, smoothbore with a socket bayonet. Although accuracy was low, which limited effective fire to very short ranges, volume of fire improved considerably and units were capable of firing three and sometimes four rounds a minute. The infantryman was now capable of combining the roles of musketeer and pikeman in one. And to maximise firepower, formations became wider. The aim was to move a formation to within range of the enemy and then overwhelm them with firepower. Only rarely was a bayonet charge needed.
What is Best Allies: Rules for Gaming 18th Century Battles
The 18th century in Europe saw a massive development in weapons and tactics. The musket was refined into a flintlock, smoothbore with a socket bayonet. Although accuracy was low, which limited effective fire to very short ranges, volume of fire improved considerably and units were capable of firing three and sometimes four rounds a minute. The infantryman was now capable of combining the roles of musketeer and pikeman in one. And to maximise firepower, formations became wider. The aim was to move a formation to within range of the enemy and then overwhelm them with firepower. Only rarely was a bayonet charge needed.
—description from the rulebook
Units of 3 bases represent an infantry battalion or cavalry squadron. Suggested basing sizes are given for 6, 15, and 25/28mm figures.
Players take turns activating one brigade at a time. Each brigade commander is rated as Poor, Average, or Excellent, which allows the commander to activate 1-3 groups of brigade units. After all brigades have activated, combat occurs.
Game details
- Players
- 2–6
- Age
- +12
- Duration
- 240 min
- Difficulty
- —
- Type
- Board game
- Year
- 2016
- Mechanics
- Dice Rolling · Measurement Movement · Simulation
- Categories
- Age of Reason · American Indian Wars · American Revolutionary War
- Designer
- Justin G. Taylor · John Holroyd
- Publisher
- Veni Vidi Vici
Best Allies: Rules for Gaming 18th Century Battles gallery
Best Allies: Rules for Gaming 18th Century Battles on Meeplay
See what the Meeplay community plays and thinks about Best Allies: Rules for Gaming 18th Century Battles, and add your own plays to the record.

Games similar to Best Allies: Rules for Gaming 18th Century Battles
Men at Arms: The Skirmish SandboxAge of Reason
Rebels and Patriots: Wargaming Rules for North AmericaAge of Reason
Woodland Wars: Skirmish Rules for Miniature Battles in the 18th Century AmericaAge of Reason
Wilderness WarsAge of Reason
1776 Wargaming RulesAge of ReasonEverything about Best Allies: Rules for Gaming 18th Century Battles
How many players is Best Allies: Rules for Gaming 18th Century Battles for?
Best Allies: Rules for Gaming 18th Century Battles plays with 2–6 players.
How long does a game take?
A game takes about 240 minutes.
What age is it suitable for?
It is recommended from age 12.


