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Bad War: Renaissance Wargame Rules
Bad War is the fourth set of wargame rules using the AB One system.
What is Bad War: Renaissance Wargame Rules
Bad War is the fourth set of wargame rules using the AB One system.
Previous titles include Father Tilly which covers the Thirty Years War and Bloody Kingdom, a set of English Civil War rules.
Bad War is designed to cover warfare in the sixteenth century, a period which seems from this distance to offer the wargamer a terrifically interesting and colourful selection of gaming opportunities. Full of garishly dressed soldiers, colourful and exotic troop types and with the introduction of the firearm, the beginnings of modern warfare.
Armies struggled to find a way of incorporating this new technology, much time was devoted to experimentation with battlefield tactics and still the tried and tested methods of medieval warfare produced dramatic victories. Few could stand against the awesome charge of the French Gendarmes nor face the ferocious onslaught of the Swiss pike-square. And yet warfare did evolve during this period. The arquebus and musket do replace the bow and crossbow, knights begin to put aside their lances and take up the pistol.
Game details
- Players
- 2–8
- Age
- +12
- Duration
- 360 min
- Difficulty
- —
- Type
- Board game
- Year
- 2010
- Mechanics
- Dice Rolling · Measurement Movement · Simulation
- Categories
- Book · Miniatures · Pike and Shot
- Designer
- Stephen Danes
- Publisher
- AB One Games
Bad War: Renaissance Wargame Rules gallery
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The French Wars of Religion: Bad War Army Lists and ScenariosExpansion for Base-game
The French War: Thirty Years War Supplement for Father TillyExpansion for Base-gameEverything about Bad War: Renaissance Wargame Rules
How many players is Bad War: Renaissance Wargame Rules for?
Bad War: Renaissance Wargame Rules plays with 2–8 players.
How long does a game take?
A game takes about 360 minutes.
What age is it suitable for?
It is recommended from age 12.
Tudor Warfare: Tudor and Elizabethan Wars Supplement for Bad War

