Atlantic War, 1914-18
Bluffing · Dice

Atlantic War, 1914-18

A fairly fast abstracted World War 1 Atlantic war campaign game. Like Atlantic Convoys 1939-45, no grid necessary. (Max. of 3 convoy lanes plus Murmansk Run. Independent sailers ... sail independently, as does the har

2–3 players120 minages 10medium difficulty
About the game

What is Atlantic War, 1914-18

A fairly fast abstracted World War 1 Atlantic war campaign game. Like Atlantic Convoys 1939-45, no grid necessary. (Max. of 3 convoy lanes plus Murmansk Run. Independent sailers ... sail independently, as does the hard-to-catch special Transport convoy.)

9 half-year turns. Half as many dreadnoughts and battle cruisers (in proportion) for playability.

Convoy and Grand Fleet escorts linked as in the rationale for the Admiralty opposing convoys, until losses became so horrific in 1916, by which time there were more escorts/destroyers.

So if destroyers are stripped from the Grand Fleet early in the war, German torpedo boats get that many free shots at British ships out in the North Sea.

Specs

Game details

Players
2–3
Age
+10
Duration
120 min
Difficulty
Medium
Type
Board game
Year
2024
Mechanics
Critical Hits and Failures · Dice Rolling · Force Commitment
Categories
Bluffing · Dice · Nautical
Designer
Lou Coatney
Publisher
(Self-Published)
Community data

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FAQ

Everything about Atlantic War, 1914-18

How many players is Atlantic War, 1914-18 for?

Atlantic War, 1914-18 plays with 2–3 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 10.

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