Africa
Economic · Modern Warfare

Africa

Originally published by 3W in The Wargamer Magazine issue 3 in 1977.

2–5 players120 minages 12medium difficulty
About the game

What is Africa

Originally published by 3W in The Wargamer Magazine issue 3 in 1977.

From the introduction: "Each player takes the role of one of the (super)powers attempting to establish or maintain a sphere of influence in the Southern half of the African continent. By interfering in the economic stability and political alliance of nations, and by subsidizing them, the players attempt to extend their political control of Africa, while diminishing the control of their opponents."

Combination of simple wargame, including zones of control and CRT, and game of political influence. Players expend treasuries to influence South African countries, using the expenditure to gain control of them through rising up the political influence table, or to destabilize them, weakening their armies and causing revolutions. Three page rules pack a lot in to a small package.

Game components include a map and 154 counters.

Specs

Game details

Players
2–5
Age
+12
Duration
120 min
Difficulty
Medium
Type
Board game
Year
1977
Mechanics
Dice Rolling · Hexagon Grid · Simulation
Categories
Economic · Modern Warfare · Political
Designer
Martin Edwards
Publisher
UKW
Images

Africa gallery

Community data

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FAQ

Everything about Africa

How many players is Africa for?

Africa plays with 2–5 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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