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Admiral's Order: Naval Tactics in the Age of Sail – All Hands!
Admiral's Order: Naval Tactics in the Age of Sail – All Hands! is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Each player takes on the role of an admiral, commander or captain whose command could include a single ship or a fleet of several vessels. The core game ("All Hands!") has five scenarios to choose from, everything from a small, fast and furious encounter between two frigates to a strategic action involving a total of 16 ships-of–the-line.
What is Admiral's Order: Naval Tactics in the Age of Sail – All Hands!
Admiral's Order: Naval Tactics in the Age of Sail – All Hands! is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Each player takes on the role of an admiral, commander or captain whose command could include a single ship or a fleet of several vessels. The core game ("All Hands!") has five scenarios to choose from, everything from a small, fast and furious encounter between two frigates to a strategic action involving a total of 16 ships-of–the-line.
A game turn equates to a ½-hour watch on the day of battle. In each turn, players will play cards to execute sailing maneuvers such as tacking, wearing, or changing sail configuration in order to put their ships into position for devastating broadsides or even rakes on the enemy vessels.
In larger engagements, ships are grouped together in squadrons and usually form a "Line of Battle", a formation that provides the commander with the most control over his fleet. Using Admiral's Order cards players signal general commands to their squadrons ranging from "Form a Keel Line" and "Wearing in succession" to "Prepare for Close Action". Keeping the ships in formation and effectively deploying the fleet in the heat of battle while also retaining the initiative is the main challenge for a commander.
Occasionally, ships will engage each other in brutally destructive Close Quarter combat. In such situations, the game "zooms" into the action: Using a set of "Close Action" cards, players can employ grapeshot, grenades, carronades, and sharpshooters to wreak destruction on the opposing vessel's upper deck. Through a clever use of grappling hooks and boarding crews it is possible to overcome the enemy's defenses to take the ship as the ultimate prize.
Game details
- Players
- 2–4
- Age
- +16
- Duration
- 120 min
- Difficulty
- Heavy
- Type
- Board game
- Year
- 2014
- Mechanics
- Action Points · Campaign / Battle Card Driven · Dice Rolling
- Categories
- Age of Reason · Napoleonic · Nautical
- Designer
- Mario Jugel
- Publisher
- Strategema Games
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Everything about Admiral's Order: Naval Tactics in the Age of Sail – All Hands!
How many players is Admiral's Order: Naval Tactics in the Age of Sail – All Hands! for?
Admiral's Order: Naval Tactics in the Age of Sail – All Hands! plays with 2–4 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 16.
Close Action: The Age of Fighting Sail Vol. 1
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Flying Colors
Blue Cross, White Ensign
Enemy in Sight
More Campaigns & Battles from the Age of Reason: Volume II

