A Ruinous Victory
Age of Reason · American Revolutionary War

A Ruinous Victory

“The British, under the command of General Cornwallis, were successful in their battles in the southern colonies. Their adversary, General Greene, could not defeat the British but he was determined to deny the British a decisive victory so that his army could remain a potential threat."

2–0 playersmedium difficulty
About the game

What is A Ruinous Victory

“The British, under the command of General Cornwallis, were successful in their battles in the southern colonies. Their adversary, General Greene, could not defeat the British but he was determined to deny the British a decisive victory so that his army could remain a potential threat."

"The largest engagement took place near Guilford Courthouse in North Carolina. Greene deployed his men in three lines, with the militia in the first two lines. The British drove the Americans from the field but suffered heavy casualties, and Greene was able to withdraw his surviving army before it could be destroyed. The British said of the battle that ‘another such victory would ruin the British Army.’”

A miniatures wargame intended for classroom use with two teams of students (grades 6-8). The game is designed to be played on a 7.5x5 foot table using 1/72 scale plastic miniatures. Free print-and-play paper miniatures are also provided for use with the rules. Also required for play are materials to represent the several patches of forest scattered around the battlefield.

Specs

Game details

Players
2–0
Age
Duration
Difficulty
Medium
Type
Board game
Year
2006
Mechanics
Categories
Age of Reason · American Revolutionary War · Educational
Designer
Matt Fritz
Publisher
Junior General
Images

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FAQ

Everything about A Ruinous Victory

How many players is A Ruinous Victory for?

A Ruinous Victory plays with 2–0 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

Check the box for the recommended age.

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