18th Century Wars of Absolutism: The Caribbean Naval Campaign
Age of Reason · American Revolutionary War

18th Century Wars of Absolutism: The Caribbean Naval Campaign

The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Sa

2–99 playersages 12
About the game

What is 18th Century Wars of Absolutism: The Caribbean Naval Campaign

The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence.

It includes three naval Decision Games.

Martinique re-enacts the arrival in the Caribbean of de’Grasse with the French fleet and the attempted interception of them by Sir Samuel Hood and his British fleet.

The Windward Islands re-enacts the attempts by de’Grasse to capture either Tobago or St Lucia whilst again Sir Samuel Hood attempts to prevent this.

Specs

Game details

Players
2–99
Age
+12
Duration
Difficulty
Type
Expansion
Year
2012
Mechanics
Scenario / Mission / Campaign Game · Simulation
Categories
Age of Reason · American Revolutionary War · Book
Designer
Roger Underwood
Publisher
Partizan Press
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FAQ

Everything about 18th Century Wars of Absolutism: The Caribbean Naval Campaign

How many players is 18th Century Wars of Absolutism: The Caribbean Naval Campaign for?

18th Century Wars of Absolutism: The Caribbean Naval Campaign plays with 2–99 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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