Strange Tydes: Fantasy Age of Sails Naval Wargame Rules
Book · Fantasy

Strange Tydes: Fantasy Age of Sails Naval Wargame Rules

From the Publisher:

2 players120 minages 12
About the game

What is Strange Tydes: Fantasy Age of Sails Naval Wargame Rules

From the Publisher:

Written by Matthew Hartley and Steve Blease, Strange Tydes is a fun and simple game to play of fantasy age of sail naval warfare. Use ships based on historical equivalents of the eighteenth and nineteenth centuries, the way only an Orc or Dark Elf can. Pit the wooden walled men o'war against the erratic ironclads of the Dwarven principalities. Encounter sea monsters and face strange magick on the oceans of The Land. Play the only game we know of where you can kill the opposing vessel's ship's parrot!!

All you need to play Strange Tydes is a copy of the rulebook, a selection of models (though cardboard counters can be used), some dice and a flat area on which to play.

The Strange Tydes rule book contains:

Specs

Game details

Players
2
Age
+12
Duration
120 min
Difficulty
Type
Board game
Year
2006
Mechanics
Dice Rolling
Categories
Book · Fantasy · Miniatures
Designer
Steve Blease
Publisher
Wessex Games
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FAQ

Everything about Strange Tydes: Fantasy Age of Sails Naval Wargame Rules

How many players is Strange Tydes: Fantasy Age of Sails Naval Wargame Rules for?

Strange Tydes: Fantasy Age of Sails Naval Wargame Rules plays with 2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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