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Strange Tydes: Fantasy Age of Sails Naval Wargame Rules
From the Publisher:
What is Strange Tydes: Fantasy Age of Sails Naval Wargame Rules
From the Publisher:
Written by Matthew Hartley and Steve Blease, Strange Tydes is a fun and simple game to play of fantasy age of sail naval warfare. Use ships based on historical equivalents of the eighteenth and nineteenth centuries, the way only an Orc or Dark Elf can. Pit the wooden walled men o'war against the erratic ironclads of the Dwarven principalities. Encounter sea monsters and face strange magick on the oceans of The Land. Play the only game we know of where you can kill the opposing vessel's ship's parrot!!
All you need to play Strange Tydes is a copy of the rulebook, a selection of models (though cardboard counters can be used), some dice and a flat area on which to play.
The Strange Tydes rule book contains:
Game details
- Players
- 2
- Age
- +12
- Duration
- 120 min
- Difficulty
- —
- Type
- Board game
- Year
- 2006
- Mechanics
- Dice Rolling
- Categories
- Book · Fantasy · Miniatures
- Designer
- Steve Blease
- Publisher
- Wessex Games
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How many players is Strange Tydes: Fantasy Age of Sails Naval Wargame Rules for?
Strange Tydes: Fantasy Age of Sails Naval Wargame Rules plays with 2 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 12.


